These are the optional rules from the core rulebook that we use at the table.
BLITZ MODE
- Light timers last 30 minutes.
CHAOS MODE
- Reroll initiative at the start of every combat round. (using side based initiative)
DEADLY MODE
- DC 18 INT to stabilize dying.
GRINDER MODE
- With each successful rest, you only regain 1 stat damage per stat and HP equal to one roll of your hit points die (dwarves roll with advantage).
- Spellcasters choose 1d4 lost spells to regain after a successful rest.
MOMENTUM MODE
- You have advantage on
checks to repeat an action
you failed if you try the exact
same action again on your
next turn.
- the repeat attempt has increased stakes if applicable.
- Damage dice explode. If you roll maximum damage on a die, roll again and add it to the total. There is no cap.
PULP MODE
- You can use a luck token ⭐ to
- reroll a roll you just made.
- give it to a friend.
- turn a hit into a critical hit.
- take an extra action.
- force the GM to reroll a roll.