Rules Reference
  • Modes of Play

    Shadowdark Core 111

    These are the optional rules from the core rulebook that we use at the table.

    BLITZ MODE

    • Light timers last 30 minutes.

    CHAOS MODE

    • Reroll initiative at the start of every combat round. (using side based initiative)

    DEADLY MODE

    • DC 18 INT to stabilize dying.

    GRINDER MODE

    • With each successful rest, you only regain 1 stat damage per stat and HP equal to one roll of your hit points die (dwarves roll with advantage).
    • Spellcasters choose 1d4 lost spells to regain after a successful rest.

    MOMENTUM MODE

    • You have advantage on checks to repeat an action you failed if you try the exact same action again on your next turn.
      • the repeat attempt has increased stakes if applicable.
    • Damage dice explode. If you roll maximum damage on a die, roll again and add it to the total. There is no cap.

    PULP MODE

    • You can use a luck token ⭐ to
      • reroll a roll you just made.
      • give it to a friend.
      • turn a hit into a critical hit.
      • take an extra action.
      • force the GM to reroll a roll.
  • FREEFORM MODE

    • Side based initiative - players can decide in which order they take their turns.